AI Insights · Timothy · January 2022
Top 5 Roguelike Games in Ecuador: Q4 2021 Performance
Discover how the top 5 roguelike games performed in Ecuador during Q4 2021, including trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 roguelike games in Ecuador displayed varied performance trends across downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
Saint Seiya Awakening from YOOZOO (SINGAPORE) PTE. LTD. saw its weekly revenue peak at approximately $6.3K at the end of September before experiencing a decline, stabilizing around $1.5K to $2K for most of Q4, and ending the year with $2.7K. Weekly downloads showed a downward trend, starting at 263 and dropping to 142 by the end of December. Active users also saw a decline from 16.9K to 13.4K over the quarter.
Hero Wars: Alliance RPG by Nexters Global LTD experienced fluctuations in its weekly revenue, with an initial low of $383 and peaking at $1.7K in the last week of December. Downloads exhibited a growth trend, starting at 996 and reaching 1.9K by the end of the quarter. Active users increased from 5.4K to 7K throughout Q4.
RAID: Shadow Legends from Plarium Global Ltd had a modest start in weekly revenue at $307, with a slight peak of $796 at the end of October, and concluded the quarter with $459. Downloads saw significant fluctuations, with a high of 2.8K in late October and ending at 1.5K. Active users rose from 2.1K to 3.6K in October and then settled around 2.5K by the end of December.
Looney Tunes™ World of Mayhem by Scopely, Inc. had relatively steady weekly revenue, starting at $198 and ending with a peak of $470 in the last week of December. Downloads showed a downward trend from 3.7K to 658. Active users followed a similar decline from 5.9K to 2.4K.
Archero from HABBY started the quarter with weekly revenue of $92, maintaining a stable range and ending with $123 in the last week of December. Downloads were relatively steady, ranging from 195 to 373, and active users saw a slight decline from 6.1K to 5K over the quarter.
For more insights and detailed analysis on app performance, visit Sensor Tower.